For the past three years, Wildwood Editing has operated quietly in the background. A wellness coach at the time of Wildwood’s founding, I was working primarily with coaches and consultants on websites, email newsletters, and course materials; Wildwood existed primarily for them.
It may come as no large surprise that a language nerd like me might fall into a few other typical “nerd” communities as well. A voracious reader my entire life, I’ve always vastly preferred the mystical and daring adventures of the fantasy and sci-fi genres, prizing my now-battered copies of Tamora Pierce’s Song of the Lioness series and Garth Nix’s Abhorsen trilogy as a teen and pressing a copy of N.K. Jemisin’s The Fifth Season into the hands of anyone who will take it as an adult.
Around the same time that Wildwood Editing emerged, I was a fledgling RPG (role-playing game) enthusiast as well. While my tabletop adventures of course included Dungeons & Dragons, I also explored gaming systems like Mouse Guard, Pendragon, and Pathfinder; the latter became my gaming home base. (Currently, my alter-egos include Kiana Mogodi, storm druid; Afkarra Fray, barbarian librarian; and Baerwyd the Just, Patron of the Arts and aspiring Round Table knight.)
As I was listening to gaming podcasts, learning the rules, and creating extensively detailed backstories for my new PCs (player characters), I saw that Paizo, Inc., the publisher of Pathfinder and Starfinder, was hiring editors. After a thrilling (seriously) 48-hour editing test and the devastating, reluctant decision that I couldn’t relocate to Seattle to join the crew full-time (…yet?), I became a freelance editor and contributing author, working with the rad in-house and at-large team of editors, developers, and authors. In April 2018, as I was struggling with the decision to leave the fitness industry and asking “What’s next?”, I spent three weeks in-house to help with several projects during the final push to complete the Pathfinder 2nd Edition Playtest. It was an incredible opportunity to learn from talented people, and—just as valuable—a powerful confirmation that this was the work I loved.
(Paizo friends, if you ever stumble across this, I owe you more than you know. You introduced me to the publishing world, but you also taught me that editing is more than catching homophone mix-ups and comma splices; from you, I gained the confidence to advocate for better representation and diversity in the stories we share and discovered the joys of collaborative language nerdery. In shaping and refining others’ words with you, I finally began uncovering my own voice. Thank you, forever.)
Since then, I’ve had the distinct honor to contribute as a writer(!!) to several upcoming Starfinder and 2nd Edition(!!) Pathfinder adventures and resources, including the so-close-I-can-taste-it release of Alien Archives 3, and I am currently editing a D&D-based adventure coming to Kickstarter this fall. I still can’t believe that—though my path hasn’t led me to Seattle and a permanent desk at Paizo HQ (yet!?)—I get to combine my love of reading, fantasy, gaming, advocacy, en dashes, syntax, copyeditor symbols, imagination, storytelling, and perpetual learning into one brilliant package.
What does this mean for Wildwood Editing? Not much, for now! This is still my home base for freelance editing of all kinds. However, in the coming months you may start to see the focus of the site shift from small business copy to creative writing and gaming. If you have questions about working together, please don’t hesitate to reach out! Or if you just want to geek out about your character backstory or favorite gaming experience, I’d love to hear about that, too. 🙂